Field book / Arm Materials
Arm Materials
Lift a Cube arm materials come from the Arm Materials Chest. Spend Cash to roll. Materials multiply strength gains. No official drop rates. Sand Material is the only fully named roll on the player tables used here.
Arm Materials Chest
- Action
- Spend Cash to roll
- Effect
- Materials multiply strength gains
- Evidence
- confirmed
- Currency
- Cash
- Rates
- No official sheet
Roll after a Cash spike from a heavier cube, not after the first Wood Cube paycheck, unless you already own the 30 Cash arms pad and the local speed pad.
Sand Material
- Evidence
- community-derived
- Kind
- Named chest roll
- Rate
- Not published
- Related
- Arm Materials Chest
- Job
- Strength multiplier
Sand Material is the only fully documented named roll. Other material names in videos stay off this page until a first-party list exists.
When to roll the chest
- Shared currency
- Cash across arms, chest, and speed pads
- Suggested order
- Wood and Stone → 30 Cash arms → local speed pad → chest
- Job
- Multiply strength gains from push-ups
- Rates
- No official probability sheet
Buy the early pads first
Rolling every coin delays the 30 Cash arms pad and the first movement-speed or training-speed purchase.
Roll after a heavier lift
Use leftover Cash from Cooper Cube or Ice Cube. Sportskeeda ties the 1.3 billion last-cube report to strong materials and nearly every purchasable map upgrade, not to push-ups alone.
Skip fake percents. Lift, read Cash, and roll when the next pad is already bought.
Sand Material and unnamed rolls
- Named roll
- Sand Material
- Other names
- Unlisted; not a drop table
- Stacks with
- Better arms and training-speed pads
- If Ice Cube stalls
- Check whether you rolled after the last Cash spike
Keep the Sand Material spelling. If a roll shows a different name in your client, log that name yourself. Until Freaky Strong! publishes a list, treat extra names as local observations and keep spending decisions on Cash, not on hoped-for percents.